Rendering Revolution: GPU Acceleration and AI Integration in Blue Sky Studios’ Ice Age Films
DOI:
https://doi.org/10.5281/zenodo.17992448Anahtar Kelimeler:
Animation, Artificial Intelligence, Computer Graphics, Ice Age, Blue Sky Studios, Ray Tracing, Reinforcement Learning, Character Animation, Creative Technology, Human-AI CollaborationÖzet
This comprehensive study analyzes the technological evolution of Blue Sky Studios' proprietary CGI Studio renderer and production pipeline through a detailed examination of the Ice Age franchise spanning from 2002 to 2016. Through quantitative shot-by-shot analysis and technical specification comparisons between Ice Age (2002) and Ice Age: Collision Course (2016), this research documents the revolutionary transformation from CPU-based ray tracing to GPU-accelerated rendering with emerging AI augmentation techniques. The investigation reveals a 30-fold increase in computational complexity, 1000% improvement in rendering efficiency, and the integration of machine learning-enhanced animation workflows that fundamentally altered the production paradigm in computer animation. Our findings demonstrate how Blue Sky Studios' pioneering adoption of physically-based ray tracing in 2002 established the foundation for subsequent AI-driven innovations that would define modern animation production methodologies.
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Telif Hakkı (c) 2025 ARCENG (INTERNATIONAL JOURNAL OF ARCHITECTURE AND ENGINEERING) ISSN: 2822-6895

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